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Object of the game
Cribbage - The first player, or team, to score 121 points, or more, wins.
Battlefield Cribbage - Same a cribbage

Number of players       Back to top...
Cribbage - Cribbage can be played with 2, 3 or 4 players. In 4-player, the players can play either as individuals or as teams. In team play, your partner is the opposite player.
Battlefield Cribbage - Same a cribbage

Equipment      Back to top...
Cribbage - A cribbage board, and a standard deck cards.
Battlefield Cribbage - The same as cribbage with the exception that you include a joker in the deck of cards.  Because it uses the same equipment as cribbage, you can play the game anytime.

Choosing the dealer     Back to top...
Cribbage - The deal is determined by cutting the cards. Low card deals. In subsequent games, the dealer is the player who lost the game. [Note - not everyone plays this way. Some play that the dealer is the player who scores the winning point.]
Battlefield Cribbage - The deal is determined by cutting the cards. Low card deals. If playing partners, the players who cut the lowest two cards are partners, and the lowest card deals. In subsequent games, the dealer is the player who scores the winning point.  In BFC with the victory comes the spoils. Winner deals!

Deal     Back to top...
Cribbage - In 2-player 6 cards are dealt to each player. In 3 player, and 4-player only 5 cards are dealt to each player. The dealer places card(s) in the crib. In 2-player 2 cards are dealt to the crib, in 3-player 1 card is dealt to the crib, and in 4-player there are no cards dealt to the crib. Each player looks at their hands and makes a decision on what card(s) they will throw to the dealer’s crib. After throwing cards into the crib each player will have 4 cards left and the round may begin.
Battlefield Cribbage - In 2-player 6 cards are dealt to each player. In 3 player, and 4-player only 5 cards are dealt to each player. The dealer places card(s) in the crib. In 2-player 2 cards are dealt to the crib, in 3-player 1 card is dealt to the crib, and in 4-player there are no cards dealt to the crib. Each player looks at their hands and makes a decision on what card(s) they will throw to the dealer’s crib. After throwing cards into the crib each player will have 4 cards left and the round may begin.  This is a fundemental difference between games.  Rather than reviewing the cards and finding the best cribbage scoring hand, BFC allows access to many more cards in which you can make your cribbage hand much better, but you need to use strategy to prevent your opposition from build a good hand.  And, because the cards are played openly, a player must leverage the known and unknown.

Joker    Back to top...
Cribbage - The joker is not used in cribbage.
Battlefield Cribbage - The joker is called the Kill Card. When scoring the cribbage hand, the joker kills the hand it is part of by making the value of the hand zero. If the joker becomes the common card, all hands are killed.  The joker is a powerful card. It adds a fascinating dynamic to the game. It can eliminate the threat of the dealer’s crib, or if things are going badly for you, it can kill everyone’s hand.  It can be used for leverage in so many different ways. Don’t underestimate the power of the joker!

Line    Back to top...
Cribbage - The line is where points are scored (called pegging). The line is started by the player to the left of the dealer. Every time a card is place on the line the play scores points for the value of the line equaling 15 or 31, for runs of 3 or more cards and pairs.  See pegging.  The sum value of the cards on the line cannot exceed thirty-one points. When a card is placed that will cause the line to exceed 31 points, a ‘go’ point is given to the last person who placed a card.
Battlefield Cribbage - The line is started in the deal. After the cards are dealt to the players and the cards to the crib, one card is placed face up next to the draw pile beginning the line.  Every time a card is place on the line the play scores points the sum of the line value equaling 15 or 31; runs of three cards or more, pairs or combinations of runs and pairs. See pegging.  The sum value of the cards on the line cannot exceed thirty-one points. When a card is placed that will cause the line to exceed 31 points, the existing cards are taken out of play and the card is place beginning a new line. When a card is placed that will cause the line to exceed 31 points, a ‘go’ point is given to the last person who placed a card.

Cut card (common card)     Back to top...
Cribbage - The cut card is chosen after the players put cards into the crib. The player to the left of the dealer cuts the cards and the dealer puts the exposed card face up on top of  the deck. This becomes the common card that will be score as part of all the hands at the end of the round. If a jack is cut, the dealer scores two points for knobs.
Battlefield Cribbage - At the end of a round the last card placed on the line becomes the common card. The player laying this card has the choice of any card in their hand or the card off the draw pile. If the round is has not ended before the draw pile cards are exhausted, the second to last card from the draw pile becomes the common card. Because the common card is select by the last player in a round, they have great power to change the scores of the hands.  You’ll need to think twice before giving your opponent to power to choose the common card!!

Crib     Back to top...
Cribbage - The crib is an extra hand the dealer will score at the end of the round. Before each round, each player places cards face down in the dealers crib.
Battlefield Cribbage - The cards for the crib are chosen at the end of the round. Each player must throw 1 of the 5 cards from their hand into the crib. When they put the card into the crib it is placed face up.  If you are a smart player you will anticipate what you opponents may throw into your crib at the end of the round and change what cards you are collecting in your hand.

Go    Back to top...
Cribbage - When laying cards on the line, if a player does not have a card that will keep the valve of the line 31 points or less they must said the word ‘go’. Play continues until no one is able to lay card without saying ‘go’. A point is given to the last person who was able to lay a card..
Battlefield Cribbage - When laying cards on the line, if a player does not have a card that will keep the valve of the line 31 points or less they must said the word ‘go’. The player removes the existing cards in the line out of play and places the new card on the table as the beginning of a new line. The player to the right scores 1 point.  A ‘go’ in BFC is a little more straightforward as compared to cribbage because you do not need to go through all the players to see if they have a card that will keep the line 31 points or less.

Draw pile    Back to top...
Cribbage - This does not apply to cribbage.
Battlefield Cribbage - During a player’s turn they make a choice to draw a card from the draw pile or the end of the line. If the card is chosen from the draw pile the player looks  at the card and makes a decision to replace a card in their hand, or to place it face up on end of the line. Any card in the hand may be replaced, whether it is face up or face down. The card from the draw pile is placed face up in the hand. The replaced card is then put face-up on end of the line.  If the player does not wish to replace a card in their hand they may place the draw card face-up on end the line. The line is scored, turn is complete and play passes to the left.  BFC could also be called ‘Draw Cribbage’.  Rather that having the five or six cards that you are dealt in standard cribbage in order to make a good scoring hand, you have access to many, many more cards.  Good things come to those who wait!

Hand    Back to top...
Cribbage - The cards dealt to each player.  This is 5 or 6 cards depending on the number of players.
Battlefield Cribbage - The 5 cards dealt to each player.  They are laid face down in front of the player.

Nobs     Back to top...
Cribbage - If a jack is the cut card the dealer scores two points. If a hand, or crib has the jack of the suit of the cut card they score one point in the hand.
Battlefield Cribbage - When a jack is placed as the common card. Points go to the dealer after the current player scores the line. If a hand, or crib has the jack of the suit of the cut card they score one point in the hand.

Pegging     Back to top...
Cribbage - Scoring the line (pegging) is performed at the end of every turn. The total number of points earned is equal to the sum total of the points scored for the following items: the sum of the line value equaling 15 or 31; runs of three cards or more, pairs or combinations of runs and pairs; laying the last card if the final value of the line is not 31.
Battlefield Cribbage - Scoring the line is performed at the end of every turn. The total number of points earned is equal to the sum total of the points scored for the following items: the sum of the line value equaling 15 or 31; runs of three cards or more, pairs or combinations of runs and pairs; laying the turn card if the final value of the line is not 31 and knobs if a jack is the last card in the round (which becomes the common card).  Pegging in BFC is basically the same as cribbage with the exception that double, triple and double-double runs are also included.  This difference makes BFC a very dynamic game.  With the right strategy, players trailing in last place can propel themselves back into the lead.  You will need to think twice before starting a run on the line because your opponent may change it into a double-run!

Playing a round     Back to top...
Cribbage - The player to the left of the dealer starts, and play passes to the left.  Players lay cards on the line, scoring pegging points, until all cards in the players hands are gone. Then the hands are scored.   At the end of each round, the deal is passed to the left.
Battlefield Cribbage - The player to the left of the dealer starts, and play passes to the left.  The first turn begins by choosing any two of the player’s 5 cards (called their hand) to be turned face-up. Now they complete their normal turn. The normal turn begins by choosing between taking a card from the draw pile or picking up at the end card on the line. The turn ends when a card is placed on the end of the line and earned pegging points are scored. The round continues until one player reveals all five of their hand cards face up (called ‘going out’), or until there are only two cards left in the draw pile. After a player goes out each of the other player gets one more turn. And finally, when the player to the right of the person who went out plays the last card on the line, this card becomes the common card.  This change in playing a round may seem complex, but after you play one round you will see that it is not complicated at all.  All player’s see your cards as you do, and how you play will be effected by the cards your opponent has exposed. This is where BFC becomes a game of strategy. A bad cribbage hand can be made good with a little patience and good strategy. There are very few games in BFC where you can say I just got lucky with the cards. You make your destiny. Only with evenly skilled players will the luck of the cards have an effect.  BFC got its name because each player can see the field of play and make strategic moves, like a commander on a battlefield.

Taking a card from the line     Back to top...
Cribbage - This does not apply to cribbage.
Battlefield Cribbage - During a player’s turn they make a choice to draw a card from the draw pile or the end of the line.  If the card from the end of the line is chosen, the player must replace one of the cards from their hand. The card being replaced can be any card, face up or face down. The card from the line is placed face up in the hand. The replaced card is then placed face-up on end the line. The line is scored, turn is complete and play passes to the left.

Scoring a hand     Back to top...
Cribbage - At the end of a round each player scores their hand in conjunction with the cut card, or common card. Scoring of the hands starts with the person to the left of the dealer, and proceeds to the left. Finally, the dealer scores their own hand and also the crib.  The total number of points the player earns is the sum total of the following four items: the sum of the card combinations equaling 15; a flush; runs, pairs or combinations of runs and pairs; and Nobs.
Battlefield Cribbage - At the end of a round each player scores the best 4 out of 5 cards in their hand in conjunction with the common card. The card not used in scoring a player’s hand will be given to the crib. Scoring of the hands starts with the person to the left of the dealer, and proceeds to the left. Finally, the dealer scores their own hand and also the crib. The points scored for the hand is identical to cribbage.  Scoring the hand is identical, but the twist in BFC is that the player who plays the last card on the line is also determining the common card. Cribbage determines the common card (cut card) by a random cutting of the deck. This power given to the last player in the round allows them to choose any card that will help their hand without helping their opponent. This is one of the most appealing aspects for BFC.

Point for last card     Back to top...
Cribbage - A point is given to the player who lays the last card of the round on the line. The exception to this rule is if the value of the line is 31, then no point is given.
Battlefield Cribbage - Same a cribbage

Ending the round     Back to top...
Cribbage - A round ends when there are no more cards that can be laid on the line. Then the hands are scored.  At the end of each round, the deal is passed to the left.
Battlefield Cribbage - A round ends when one player reveals all five of their hand cards face up (called ‘going out’), or until there are only two cards left in the draw pile. After a player reveals all five cards each of the other player gets one more turn. Then the hands are scored. If no player reveals all five cards before the second to last card on the draw pile, then the second to last card is turned over and becomes the common card. Then the hands are scored. At the end of each round, the deal is passed to the left.  A little more complicated but a lot more fun.

Cease-fire     Back to top...
Cribbage - Not used in cribbage.
Battlefield Cribbage - At the beginning of the round, if the joker is turned over as the first card in the line the round is immediately over with dealer proclaiming a cease-fire. Each player scores their hand as normal with the exception that each player scores all five of cards in their hand. The common card, which is the joker, is not used in the scoring. The crib is not scored. A cease-fire is another unique power of the joker. It can foil the plans of a player anxious to have a round as the dealer who will score the crib.














Object of the game
Number of players
Equipment
Choosing the dealer
Deal
Joker
Line
Cut card (common card)
Crib
Go
Draw pile
Hand
Nobs
Pegging
Playing a round
Taking a card from the line
Scoring a hand
Point for last card
Ending the round
Cease-fire
If you an experience cribbage player you may wish to compare cribbage and Battlefield cribbage.  Just click on the subject below.